Enhanced Brown Mold
HAZARD 4 +15 (trained)
This unassuming fungus leeches heat out of the air.
DC 22 Survival (trained) to safely remove the mold
AC 21; Fort +14, Ref +8
HP 46 (BT 23); Immunities critical hits, fire, precision; Weaknesses cold 15
Emit Cold (aura, cold)
5 feet. Enhanced brown mold deals 1d10+6 cold damage to nearby creatures.
Leech Warmth
Fire comes within 5 feet of the brown mold.
The brown mold expands into every square adjacent to its space. As it grows, it pulls more heat from its surroundings, dealing 2d10+13 cold damage (DC 21 basic Fortitude save) to creatures within 10 feet after it expands.
After expanding, the brown mold can't grow again for 1 day.
Pathfinder Society Special #3-98: Expedition Into Pallid PerilOGL