Entropy Choir
COMPLEX HAZARD 15(3 actions; auditory, divine, evocation, sonic) The choir continues to sing its grim dirge every round until it is disabled or destroyed. If there are any non‑slowed living creatures in area A3 when its turn starts, it first uses Call to Nothingness as a single action.
It uses its remaining actions (or all three actions if there are slowed living creatures in the room already) to focus soul‑shattering choruses onto individual targets.
The choir can target any living creature in area A3 with an action, but never more than once per round per creature. It prefers to attack slowed creatures over all others, but it targets non‑slowed creatures if they're the only viable targets. A targeted creature must attempt a DC 36 Fortitude save.
Critical Success The target is unaffected.
Success The target takes 5d6 sonic damage.
Failure The target takes 10d6 sonic damage.
Critical Failure The target takes 15d6 sonic damage and increases their Drained condition by 1, to a maximum of drained 4.