pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Eternal Hall (5-6)

HAZARD 5
Stealth +16 (expert)
Description Time distorts along this hallway, making the air feel like sludge.

Disable DC 23 Thievery (trained) to disrupt the temporal distortions, or Dispel Magic (3rd rank; counteract DC 21) to disperse the temporal energy


Time Press (occult)
Trigger A creature enters the hall

Effect Time weighs upon the creature, dealing 4d8+14 bludgeoning damage (DC 22 basic Fortitude save). On a critical failure, the creature is Slowed 1 for 3 rounds.
Pathfinder Society Special #3-99: Fate in the FutureOGL