pf2e.fyi
From Pathfinder Society Special #3-99: Fate in the Future, which isn't enabled.

Eternal Hall (7-8)

HAZARD 7
Stealth +20 (expert)
Description Time distorts along this hallway, making the air feel like sludge.

Disable DC 27 Thievery (trained) to disrupt the temporal distortions, or Dispel Magic (4th rank; counteract DC 25) to disperse the temporal energy


Time Press (occult)
Trigger A creature enters the hall

Effect Time weighs upon the creature, dealing 4d10+18 bludgeoning damage (DC 25 basic Fortitude save). On a critical failure, the creature is Slowed 1 for 4 rounds.
Pathfinder Society Special #3-99: Fate in the FutureOGL