Exploding Statue
HAZARD 2 +8 (trained)
A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.
DC 21 Thievery (trained) to safely cut the wire
AC 21; Fort +6, Ref +12
Hardness 5, HP 30 (BT 15); Immunities precision, critical hits
Explosion
A creature opens the northern door without first disabling the trip wire
The statue explodes, spraying shrapnel to the west in a 5-foot cone and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 basic Reflex save).
Pathfinder #157: Devil at the Dreaming PalaceOGL