Explosive Furniture Trap
HAZARD 12 +20 (expert)
Wiring keeping the furniture together unravels, causing the spring-loaded pieces of furniture and wire to shoot outward.
DC 34 Thievery (expert) to identify and harmlessly cut the taut wiring
AC 33; Fort +25, Ref +19
Hardness 21, HP 84 (BT 42); Immunities critical hits, precision
Unsprung Wires
A creature moves within 5 feet of the pile of broken furniture
The pile of furniture and entangling wires explodes outward. The trap deals 6d10+27 slashing damage (DC 32 basic Reflex save). On a failed save, the target takes a –10-foot penalty to all its Speeds for 1 round (1 minute on a critical failure).
Pathfinder #154: Siege of the DinosaursOGL