Eyeball Tank
COMPLEX HAZARD 15 +31 (master)
A vat of thick glass stands 10 feet high and is filled with green slime and fist-sized eyeballs.
DC 38 Thievery (master) or DC 34 Crafting (expert) to acidify the slime inside the tank, destroying the eyeballs
AC 33; Fort +29, Ref +26
Hardness 2, HP 180 (BT 90); Immunities critical hits, precision
Eye-Opener (emotion, mental)
Three or more living creatures remain within 20 feet of the trap for 1 round
The trap rolls initiative.
Spill Eyeballs
The tank reaches its Broken Threshold
The glass shatters, spilling eyeballs onto the floor in a 15-foot radius and casting Grease (DC 33 Reflex) on the affected area. The eyeball tank is permanently destroyed and can't be reset.
Melee Despair Ray +28 (emotion, mental), Damage
Target is subjected to a Crushing Despair spell (DC 33 Will)
Melee Feeblemind Ray +28 (curse, mental), Damage
Target is subjected to a Feeblemind spell (DC 36 Will)
Melee Spirit Blast Ray +28 (force), Damage
Target is subjected to a Spirit Blast spell (DC 36 basic Fortitude)
(3 actions) Each round, the vat uses all three of its actions to shoot random eye rays at any living creatures (except Ixusoth) in range.
The trap can be reset by adding 100 new eyeballs to the tank and allowing them to grow in the slime for 1 week.
Pathfinder #161: Belly of the Black WhaleOGL