Falling Crates
HAZARD 3 +10 (trained)
A tower of precariously stacked crates is rigged to fall when someone steps through a trip wire.
DC 17 Thievery (trained) to carefully remove the trip wire.
Tumble Down
A creature trips the wire
Several heavy crates come crashing down in the 10-foot square area marked on the map, dealing 2d10+10 bludgeoning damage to each creature in that area (DC 20 basic Reflex save). A creature who critically fails the save is knocked Prone.
Pathfinder Adventure Path: HellbreakersORC