Falling Debris
HAZARD 1 +7 (trained)
A pressure-sensitive floorboard connects to a beam holding up debris in the crawlway's ceiling.
DC 15 Thievery (trained) on the floorboard before the debris falls
AC 16; Fort +8, Ref +2
Hardness 5, HP 20 (BT 10); Immunities critical hits, precision
Falling Debris
Pressure is placed on the floorboard.
The ceiling in the crawlway collapses in the square where the passage turns, and also in the two adjacent squares. Anyone in these three squares takes 3d6 bludgeoning damage and can attempt a DC 14 Reflex save to reduce the damage. For the creature in the center square, where the trap is triggered, this is a basic save. Creatures in the two adjacent squares take no damage on a success or critical success as they avoid the falling debris entirely, but take full damage on a failed save, and take double damage on a critical failure. Creatures that take damage from the debris are Immobilized, trapped under the crushing weight.
Clearing out a square of debris requires a successful DC 17 Athletics skill check, with the following effects.
Critical Success The square is cleared in 1 minute.
Success The square is cleared in 5 minutes.
Failure The square is cleared in 10 minutes.
Critical Failure The ceiling above the square collapses further, dealing an additional 2d6 bludgeoning damage to the character digging out the square and any character trapped in that square. This takes 1 minute and no progress is made.
Pathfinder Adventure: The Fall of PlaguestoneOGL