Falling Shelves
HAZARD 1 +10
A hero must succeed at a DC 18 Athletics or DC 18 Thievery check to prevent the shelves from collapsing.
Topple Over
When a creature attempts to touch the shelves or take anything from them, they collapse, sending debris throughout the room. The trap makes one melee Strike against each creature in the room.
Melee Falling Debris +8, Damage 2d4 bludgeoning
Pathfinder Beginner Box: Secrets of the Unlit StarORC