pf2e.fyi
From Pathfinder #160: Assault on Hunting Lodge Seven, which isn't enabled.

False Door Trap

HAZARD 12
Stealth +27 (expert)
Description A hidden needle delivers a magical poison to anyone trying to open the door.

Disable DC 32 Thievery (master) to jam the needle in its housing or Dispel Magic (6th rank, counteract DC 30) to dispel the magical poison.

AC 31; Fort +23, Ref +17
Hardness 25, HP 100 (BT 50); Immunities critical hits, precision

Purple Worm Sting (poison, primal)
Trigger A creature touches the door

Effect The creature is targeted by purple worm sting (DC 32 Fortitude save).
Purple Worm Venom

Venom from enormous purple worms leaves a victim weakened.

Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 5d6 poison damage and Enfeebled 2 (1 round)
Stage 2 6d6 poison damage and enfeebled 2 (1 round)
Stage 3 8d6 poison damage and enfeebled 2 (1 round)
Pathfinder #160: Assault on Hunting Lodge SevenOGL