False Door Trap
HAZARD 6 +18 (expert) to see the brick wall behind the edges of the door
A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.
DC 27 Thievery (expert) to disable the doorknob trigger
AC 24; Fort +17, Ref +11
Hardness 8, HP 50 (BT 25); Immunities critical hits, precision
Explosive Charge
The doorknob is turned
The charge behind the door explodes, dealing 2d8+9 fire damage and 2d8+9 piercing damage to all creatures in a 10-foot cone blasting outward from the door (DC 27 basic Reflex). The sound of the explosion can be heard up to 50 feet away.
Pathfinder #179: Cradle of QuartzOGL