Fiendish Reflection
HAZARD 3 +13 (expert)
Reflections viewed in the water here appear monstrous and fiendish; a PC who views themself in these waters sees a distorted version of themself looking back at them, sneering and mocking.
DC 20 Religion to exorcise the haunt, or DC 23 Intimidation to turn the fear back on the haunt and overwhelm it with its own terror
Frightening Visage (emotion, fear, mental, occult)
A creature looks at the water
The creature sees its reflection on the water's surface distort into a fiendish version of itself; it must succeed at a DC 20 Will save or become Frightened 2 (and Fleeing for as long as it remains frightened on a critical failure).
The haunt resets at the end of the round automatically, ready to trigger again the next tome someone looks into the water.
Pathfinder Season of Ghosts Hardcover CompilationORC