Flaming Sphere Rune (5-6)
HAZARD 3 +13 (trained)
An invisible rune creates an invisible, spherical magical sensor with a 5-foot radius.
DC 21 Thievery (trained) to erase the rune without triggering the sensor, or Dispel Magic (2rd rank; counteract DC 18) to counteract the rune
Flaming Sphere (arcane, fire)
A living creature touches the sensor area.
The rune detonates creating a flaming sphere in the sensor area. This is a 3nd-rank flaming sphere spell that deals 4d6 fire damage (DC 21 basic Reflex save).
Pathfinder Society Scenario #5-14: Poisonous CouncilOGL