Flensing Bone Pillars
COMPLEX HAZARD 9 +20 (master)
Eight pillars composed of jagged bones spin, damaging anyone adjacent who doesn't worship Zon-Kuthon.
DC 22 Thievery to disassemble one pillar, DC 22 Religion to ritually purify one pillar, or Dispel Magic (4th rank; counteract DC 26) once to counteract the magic binding all the bone pillars together, deactivating the whole trap
AC 25; Fort +21, Ref +15
Hardness 6, HP 24 (BT 12); Immunities critical hits, precision
Spin
A creature who doesn't worship Zon-Kuthon and who isn't granted immunity by a velstrac enters the area
The bones composing the pillars begin to spin, then makes a bone spur attack against one creature adjacent to any pillar. The trap then rolls initiative.
Melee Bone Spur +21, Damage 1d4 bleed plus 2d8+13 slashing
(8 actions) Each of the functioning bone pillars makes a bone spur Strike against an adjacent creature. This trap doesn't take a multiple attack penalty. This trap loses one action for each disabled or destroyed pillar.
The trap deactivates and resets after 1 minute. The trap is automatically destroyed if all the velstracs on this floor are killed.
Pathfinder #215: To Blot Out the SunORC