Flensing Trap (5-6)
HAZARD 5 +13 (expert)
Rotating blades extend from the walls, floors, and ceiling of the surrounding halls when weight is removed from the trapped floor tile.
DC 23 Thievery (expert) to disable the pressure plate
AC 22; Fort +15, Ref +9
Hardness 14, HP 50 (BT 25); Immunities critical hits, precision
Eviscerate (attack)
Weight is removed from the trapped floor tile
Blades extend from the floor, ceiling, and walls of the surrounding hallways to eviscerate all creatures in the area, dealing 2d10+7 slashing damage (DC 26 basic Reflex save). Creatures that critically fail also take 1d4 bleed damage.
The trap resets after 15 minutes.
Pathfinder Society Special #3-99: Fate in the FutureOGL