Flesh for the Hollow Star
COMPLEX HAZARD 5(2 actions; necromancy, occult) The eyes open like mouths to extrude a whipping tangle of filaments that lash out at a target in area F19 or within 10 feet of any entrance into the room. The filaments can't attack a single target more than once per round. A creature targeted by a filament must attempt a DC 22 Fortitude save. The body of a creature slain by poison damage from this hazard melts into a heap and then splits open to allow a gibbering mouther to slither free; this creature attacks any non-worshipper of Azathoth it sees, or otherwise slithers off to area F20 to splash and gyre in the waters of the lake.
Critical Success The creature is unaffected.
Success The creature takes 2d6 poison damage.
Failure The creature takes 2d6+7 poison damage and becomes Enfeebled 1 as their flesh and muscles grow limp and saggy.
Critical Failure As failure, but 4d6+14 poison damage and Enfeebled 2.