Floating Flamethrower
COMPLEX HAZARD 16 +23 +23 (expert) or DC 38 Perception (master) to notice the pattern of the orb's trajectory
A floating skull of fire swoops around the arena, rotating as it weaves through the ring and releasing huge gouts of flame in random directions.
three DC 40 Thievery (legendary) checks or castings of Dispel Magic (7th rank; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull's right eye, left eye, and mouth
AC 42; Fort +30, Ref +33
Hardness 25, HP 100 (BT 50); Immunities fire; Weaknesses cold 15
Blaze (fire)
Hao Jin signals the start of the bout
The trap roars with fire and rolls initiative.
Speed Fly 50 feet
(3 actions) The trap loses 1 action per turn per successful check to disable. The floating flamethrower uses its first action to release a gout of flame in a 15-foot cone that deals 4d6+4 fire damage (DC 40 basic Reflex save), its second action to fly in a U-shape in a random direction, and its third action to release another gout of flame.
Pathfinder #167: Ready? Fight!OGL