Flood of Spirits
HAZARD 18 +35 (trained) to hear the flood of spirits coalescing
A wave of spirits fly through the area, passing right through the living.
DC 48 Occultism (expert) or DC 48 Religion (master) to divert the spirits
AC 10
HP 10 (BT 5)
Surge Through (cold, void)
A creature passes through the area
The haunt deals 3d12+20 void damage and 3d12+20 cold damage to creatures in the area (DC 40 basic Reflex save). On a failure, a creature is Stupefied 2 for 1 minute, and on a critical failure, it's also Confused for 1 minute.
1 day
Pathfinder Book of the DeadOGL