pf2e.fyi
From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Food Fight

COMPLEX HAZARD 2
Stealth +8 (trained)
Description Ghostly food appears on cracked plates as they float above the table. The faint outline of children can occasionally be seen as the ectoplasmic food is flung throughout the room.

Disable DC 17 Occultism (trained) to weaken the spiritual energy in the room, DC 18 Acrobatics (trained) to pluck a floating plate out of the air, or DC 19 Intimidation (trained) to reprimand one of the ghostly children for their poor behavior; each successful check disables one of four plates

AC 18; Fort +6, Ref +10
Hardness 5, HP 10 (BT 5) per plate; Immunities precision

Dinner Bell (auditory, occult, sonic)
Trigger A creature moves adjacent to the set table

Effect A loud phantom dinner bell rings before the plates begin to tremble and hover. Each creature in the room takes 2d6+2 sonic damage (DC 17 basic Fortitude save). The haunt then rolls initiative.
Melee Flung Food +11 (occult, spirit), Damage 1d10+4 spirit

no range increment or multiple attack penalty

Routine (4 actions) For each plate disabled or destroyed, the haunt has 1 fewer action. On each action, spectral food is flung off a plate at a different living creature in the room. This ranged Strike doesn't provoke reactions. A creature critically hit by a flung food Strike is also Dazzled for 1 round.
Reset The haunt deactivates 1 minute after all creatures leave the room or after all four plates are destroyed. After 1 hour, if at least one plate remains, the haunt reactivates. If disabled, the haunt resets after 1 day and the plates magically reassemble. The haunt is permanently destroyed when the attic whisperer in area D5 is destroyed.
Pathfinder Adventure Path: HellbreakersORC