Foretold Ruin (1-2)
COMPLEX HAZARD 1DC 17 Will save
Routine (4 actions) The trap loses 1 action each turn for each disabled pillar. On its initiative, the trap uses each action to afflict a different non-evil creature in the room with thirst. The creature must attempt a DC 17 Fortitude save.
Critical Success The creature is temporarily immune to additional negative effects from the foretold ruin hazard's reaction for 24 hours. The hazard has no awareness of this immunity and continues to target this creature.
Success The creature is unaffected.
Failure The creature is Fatigued until they drink water. If the creature was already fatigued, they take 1d6 nonlethal mental damage.
Critical Failure The creature is fatigued until they drink water and takes 1d6 nonlethal mental damage. If the creature was already fatigued, they instead take 2d6 nonlethal mental damage.