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From Pathfinder #162: Ruins of the Radiant Siege, which isn't enabled.

Freezing Alarm

HAZARD 20
Stealth +33 (master)
Description Miniature snowflake-shaped glyphs on the ground cause a layer of ice to ripple over the floor of the room and sound a silent alarm.

Disable DC 53 Arcana (legendary) to draw a fiery counteracting glyph over each snowflake, or Dispel Magic (9th rank, counteract DC 48)

HP 10 (BT 5)

Freeze Floor (arcane, cold)
Trigger A creature enters one of the three squares marked with a T on the map

Effect The floor of the entire 10-foot-by-15-foot antechamber freezes over, sending deadly magical frost creeping up the legs of the intruders. Any creatures standing in the room must roll a DC 45 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes 3d10+5 cold damage.

Failure The creature takes 6d10+10 cold damage and is Slowed 1 for 1d4 rounds.

Critical Failure The creature takes 12d10+20 cold damage and is Slowed 1 for 1 minute.

Additionally, the golems in area B10 become aware of the intruders. The golems activate and come to this room to attack, if they haven't been destroyed already.

Reset 1 day
Pathfinder #162: Ruins of the Radiant SiegeOGL