Freezing Alarm
HAZARD 20 +33 (master)
Miniature snowflake-shaped glyphs on the ground cause a layer of ice to ripple over the floor of the room and sound a silent alarm.
DC 53 Arcana (legendary) to draw a fiery counteracting glyph over each snowflake, or Dispel Magic (9th rank, counteract DC 48)
HP 10 (BT 5)
Freeze Floor (arcane, cold)
A creature enters one of the three squares marked with a T on the map
The floor of the entire 10-foot-by-15-foot antechamber freezes over, sending deadly magical frost creeping up the legs of the intruders. Any creatures standing in the room must roll a DC 45 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes 3d10+5 cold damage.
Failure The creature takes 6d10+10 cold damage and is Slowed 1 for 1d4 rounds.
Critical Failure The creature takes 12d10+20 cold damage and is Slowed 1 for 1 minute.
Additionally, the golems in area B10 become aware of the intruders. The golems activate and come to this room to attack, if they haven't been destroyed already.
1 day
Pathfinder #162: Ruins of the Radiant SiegeOGL