Fungal Forge
HAZARD 19 +0 A fifteen-foot diameter spherical fungus with a five-foot-diameter circular aperture facing into the room; inside the fungus lie partially decayed humanoid remains.
AC 40; Fort +35, Ref +29
Hardness 32, HP 130 (BT 65); Immunities critical hits, precision
Defile and Pollute (primal, unholy, void)
A sapient living creature enters or is placed inside the fungal forge, a fungal forge takes damage, or an attempt to disable a forge critically fails
The fungal forge floods its interior with sickly green demonic energy that looks like a mix of fluid and fog. A creature within the fungal forge takes 5d8 variable damage and 5d8 void damage as their soul withers and their flesh decays, while a creature within 20 feet of the forge is exposed to vented unholy energy and only takes the void damage as their flesh rots—in either case, an affected creature must attempt a DC 41 Fortitude save. The type of non-void damage a fungal forge inflicts on those within varies. The green forge (D6a) deals cold damage, the yellow one (D6b) poison damage, the orange one (D6c) acid damage, the black one (D6d) electricity damage, and the purple one (D6e) mental damage. Demons and fungi are immune to this effect entirely.
Green: 5d8 cold plus 5d8 void
Yellow: 5d8 poison plus 5d8 void
Orange: 5d8 acid plus 5d8 void
Black: 5d8 electricity plus 5d8 void
Purple: 5d8 mental plus 5d8 void
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage. If the creature is inside the fungal forge, they also become Enfeebled 1 and Stupefied 1 with an unlimited duration.
Critical Failure The creature takes double damage. If the creature is inside the fungal forge, they also become Enfeebled 2 and Stupefied 2 with an unlimited duration.
A fungal forge resets immediately at the start of every round, and immediately triggers again if there are still sapient creatures within it.
Pathfinder #212: A Voice in the BlightORC