Goh's Shame
COMPLEX HAZARD 5(2 actions; emotion, fear, incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh. Goh is overwhelmed by terror and makes no attempt to escape, so it falls to the PCs to get him free from the haunt. If Goh is Restrained and pulled underwater, the haunt must continue to grapple him in following rounds. If the haunt manages to critically succeed at grappling Goh while he's restrained, the man dies from a combination of fright and drowning, at which point the haunt immediately ends. If Goh is pulled free and taken out of the water, the haunt loses one action and no longer attempts to grapple him. The haunt uses its second action to manifest the image of a drowned ghost, causing one creature it targets within 30 feet to attempt a DC 22 Will save (the haunt always targets a creature who attempted to free Goh from its grip if possible).
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2 and Fleeing for as long as it remains frightened.
Critical Failure The creature is Frightened 3 and fleeing as long as it remains frightened, or for 1 minute, whichever comes second.