Grasp Of The Damned
HAZARD 17Critical Success The creature takes no damage and is doomed 1.
Success The creature takes half damage and is doomed 1.
Failure The creature takes full damage, becomes doomed 2, and is marked for damnation.
Critical Failure The creature takes double damage, becomes doomed 3, and is marked for damnation.
If a creature that is marked for damnation dies within the next 24 hours, including from the haunt's damage, its soul is immediately dragged away to the plane of the evil deity that the damned spirits served, where the creature's soul is held captive by one of that deity's powerful servitors. Only wish and similarly potent effects are able to recover the lost soul directly; however, it is also possible to recover the soul by journeying to the evil plane and defeating the soul's captor.