Grasping Dead
COMPLEX HAZARD 5 +12 (trained)
Hands of the buried dead rise from the ground, grabbing and tearing at creatures in the area to drag them underground.
DC 22 Religion (trained) to ritually pray for the dead or DC 24 Occultism (trained) to exorcise the spirits' anger; two total successes are required to disable the haunt
Shifting Earth
At least two creatures enter the area
The earth shifts wildly as the hands of the dead spring forth from the ground. The area becomes difficult terrain. Creatures within the area are knocked Prone unless they succeed at a DC 26 Reflex save. The haunt then rolls initiative.
(1 action) The grasping hands batter all creatures in the area, dealing 2d6+7 bludgeoning damage (DC 26 basic Reflex save). On a critical failure, a creature is dragged partially into the earth, becoming Immobilized until it Escapes. If already immobilized, it's fully submerged and must hold its breath to avoid suffocation.
The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.
Pathfinder Book of the DeadOGL