Grasping Limbs (5-6)
COMPLEX HAZARD 3 +10 (trained); DC 23 Perception (expert) to notice the construct limbs at the bottom of the pit.
The limbs of smashed constructs line the bottom of the fissure, beneath the water. They desperately grab anything that gets too close.
DC 21 Thievery (trained) or Engineering Lore or Azlant Lore twice to immobilize the limbs, or Deception twice to trick the limbs into grasping each other.
AC 19; Fort +12, Ref +6
Hardness 10, HP 44 (BT 22); Immunities precision, critical hits
Grasp
A creature falls into the water
The smashed constructs at the bottom of the water try to Grapple the triggering creature (Athletics +12). The trap rolls initiative.
(2 actions) The grasping limbs try to Grapple all creatures in the water (Athletics +12). They then tighten around all creatures they have grabbed or restrained, dealing 2d8 bludgeoning damage (DC 20 basic Fortitude).
Pathfinder Society Quest #9: Wayfinder OriginsOGL