pf2e.fyi
From Pathfinder Society Scenario #7-07: Draconic Folly, which isn't enabled.

Greater Dragon's Ward

HAZARD 9
Stealth +18 (expert)

Disable DC 30 Thievery (master) to painstakingly remove the rune without triggering the magic, or Dispel Magic (4th rank; counteract DC 28) to counteract the rune.


Curse the Intruders (curse, divine)
Trigger A creature passes the threshold

Effect Each living creature within 30 feet must succeed at a DC 26 Will save or be subjected to the dragon's curse A cursed creature takes a –2 status penalty to Fortitude saves, and any natural or magical healing it receives is halved The curse remains until removed by Cleanse Affliction or similar magic

Effect: Curse the Intruders

Pathfinder Society Scenario #7-07: Draconic FollyORC