Guardian Mural
HAZARD 15 +30
One of the carvings on the mural suddenly animates and clambers out of the painting to become a real creature in the middle of the chamber.
DC 35 Thievery (to deface the mural in precisely the right way to render it inoperable), or Dispel Magic (7th rank; counteract DC 34) to counteract the mural
Summon Mukradi
A creature attempts to open the door to area H7
A living mukradi manifests in the 20-foot-square space indicated by the dotted outline on the map. Any other creatures in this area are knocked Prone and pushed out of this square—those who succeed at a DC 40 Reflex save can choose to be pushed north or south, while those who fail are pushed west, out of the room entirely down a 200-foot fall. These creatures can Grab the Edge with a successful DC 36 Reflex save. The mukradi then rolls initiative but vanishes completely after 1 minute.
24 hours
Pathfinder #190: The ChoosingOGL