Guthallath Rockslide
COMPLEX HAZARD 19 +30 (master) to notice the odd aging of the stones, seemingly far older and more weathered than the surrounding rocks
The rock walls nearby begin to crumble and collapse.
DC 48 Crafting (legendary) to buttress the collapsing rocks in three different locations. Using large and durable materials (or applicable spells) to support the rocks reduces the check to DC 45 Crafting (master).
AC 42; Fort +35, Ref +29
Hardness 20, HP 150 (BT 75) Hardness 10 in the guthallath's erosion aura; Immunities critical hits, precision
Rumbling Rocks
The guthallath rolls initiative
The rocks of the area begin to crumble. The hazard rolls for initiative.
Early Collapse
The hazard takes 30 or more damage
Move the hazard's initiative to immediately follow the creature that damaged the hazard.
Melee Falling Rocks +36, Damage 4d10+20 bludgeoning
(2 actions) On the hazard's first action, any areas of crumbling rocks from a previous round collapse, making a falling rocks Strike against each creature in the area.
On its second action, the hazard crumbles rocks in a 20-foot radius around the previous collapse. A character can Seek (DC 40) to determine where the rocks will fall on the following round, but on a critical failure, they incorrectly identify where the rocks will fall.
The guthallath can reset the hazard with a few days of work stacking the fallen rocks.
Pathfinder #156: The Apocalypse ProphetOGL