Hail of Razor Stones
HAZARD 1 +11 (trained)
When a concealed cord is tripped, several sharp stones fall onto the square containing the cord.
DC 18 Thievery (trained) to safely cut the trip cord
AC 16; Fort +9, Ref +5
Hardness 8, HP 32 (BT 16); Immunities critical hits, precision
Deadfall
A creature walks into the square containing the trip cord
Falling rocks deal 4d8 slashing damage (DC 19 basic Reflex) to any creature in the square, possibly pinning them to the ground. On a failed save, the creature falls Prone; on a critical failure, the creature is Immobilized (DC 17 to Escape).
An adjacent creature can attempt a DC 19 Athletics check to shove the rocks aside to free an immobilized creature.
Pathfinder #175: Broken Tusk MoonOGL