Hallowed Wheel
COMPLEX HAZARD 10(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d8 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell's target is centered on or otherwise includes the nearest creature in the spell's area. This increases the spell's range to 30 feet if necessary. Any spell cast by this trap is occult.
1 - Black Tentacles 20-foot burst Spell Attack vs. Target's Fortitude DC
2 - Blindness DC 27 Fortitude
3 - Confusion DC 27 Will
4 - Death Ward Range 30 feet
5 - Outcast's Curse DC 27 Will Range 30 feet
6 - Shadow Blast 30-foot line DC 27 basic Reflex or DC 27 basic Will 5d8 force damage
7 - Noise Blast 10-foot burst DC 27 Fortitude 2d10 sonic damage
8 - Gecko Grip Range 30 feet