Hallucination Powder Trap
HAZARD 6 +14 (expert)
A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.
DC 26 Thievery (expert) to disable the hammer that strikes the percussion cap
AC 24
HP 1 (BT 0); Immunities critical hits, precision
Powder Burst (mental, poison)
The latch is opened or the tube is broken.
The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a -2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead -4.
Effect: Powder Burst
Pathfinder GM CoreORC