pf2e.fyi

Hammer Of Forbiddance

HAZARD 11
Stealth +20 (expert)
Description An enormous hammer at an edifice's entrance swings down in an attempt to damage a creature entering an area, push it back, and prevent it from going any further.

Disable DC 28 Thievery (expert) once on the hammer itself and once on its joint to prevent the hammer from swinging

AC 32; Fort +24, Ref +15
Hardness 22, HP 88 (BT 44) Joint Hardness: 16, Joint HP: 64 (BT 32); Immunities critical hits, precision

Forbid Entry (divine)
Trigger A creature attempts to enter through the entrance.

Effect The hammer swings down, making a Strike against the triggering creature.
Melee Hammer +28, Damage 6d8+20 bludgeoning

On a hit, the target is knocked back 10 feet and must succeed at a DC 30 Will or be unable to enter the edifice through any entrance for 24 hours (on a critical hit, the target automatically fails the Will save); no multiple attack penalty

Reset The trap resets over the course of the round, and is ready to swing again 1 round later.
Pathfinder GM CoreORC