Handheld Quaker
COMPLEX HAZARD 2A creature within difficult terrain created by the quaker takes a –2 circumstance penalty to Reflex saves and actions with the Manipulate trait, including Disable Device.
At its initiative, to determine what the quaker does, roll 1d4 and consult the following table:
1: No action
2: A small quake: the terrain in a 10-foot emanation centered on the quaker shakes briefly. A creature in an affected square is knocked Prone (DC 18 Reflex save).
3: A medium quake: the terrain within the vault shakes constantly, transforming it into difficult terrain until its next turn. A creature in an affected square is knocked prone and takes 1d10 bludgeoning damage from the fall (DC 18 basic Reflex save).
4: A great quake: the terrain within the vault moves in waves, transforming it into greater difficult terrain until its next turn. A creature in an affected square is violently slammed to the ground, knocked prone, and takes 1d10+4 bludgeoning damage (DC 20 basic Reflex save).