Haunted Forge
COMPLEX HAZARD 14Critical Success The creature is unaffected.
Success The creature takes 4d6 fire damage
Failure The creature takes 8d6 fire damage, 1d6 persistent fire damage, and is Frightened 1.
Critical Failure The creature takes 16d6 fire damage, 2d6 persistent fire damage, and is Frightened 2.
(4 actions) The burning spirits shriek and howl, swooping in and out of the forges to the south, which roar into scorching life. The spirits scoop up gobs of phantasmal molten dawnsilver and hurl them at different targets in the room. Up to four randomly determined creatures are targeted in this way with molten dawnsilver Strikes (the spirits can target any creature in area B5). A single creature may be targeted only once per round, so if there are fewer than four different targets, the haunt's extra actions are lost. The haunt also loses two actions from its routine if one of the two forges are destroyed.
On a critical hit from a molten dawnsilver Strike, the target is Slowed 1 for 1 round as the molten dawnsilver swiftly cools and encases the target. Molten dawnsilver produced by the haunt vanishes entirely 1 round after it's been thrown.