Haunted Knife Collection
COMPLEX HAZARD 11 +23 (master) or Detect Magic
Crates of knives and daggers shine with ill intent.
DC 26 Religion (master) to exorcise the spirits, DC 33 Crafting (expert) to damage the knives, or Dispel Magic (5th rank; counteract DC 29) to counteract the crate
AC 31; Fort +18, Ref +24
Hardness 10, HP 80 (BT 40); Immunities critical hits, precision; Weaknesses area damage 10, splash damage 10
10,000 Stabs (magical)
A living creature touches one of the crates
A cloud of knives rises from the boxes in a 10-foot radius around the touched crate and stabs all creatures in its area, dealing 10d4 slashing damage (DC 34 basic Reflex save). The hazard then rolls initiative.
Speed
Fly 15 feet
Melee Dagger +24 (magical, versatile p), Damage 10d4 piercing
(3 actions) The knife collection identifies targets. It first moves to have as many living creatures in its space as possible within a single Fly action, then attempts dagger Strikes against living creatures in its space.
The spirits in the hazard reactivate after 10 minutes.
Pathfinder Adventure Path: Hell's DestinyORC