pf2e.fyi
From Pathfinder Society Scenario #5-13: Thick as Thieves, which isn't enabled.

Helpful Wisp Swarm

COMPLEX HAZARD 7
Stealth +12 (trained) to notice the creatures hovering in the trees
Description Hovering amid the branches of an acacia tree, a swarm of wood wisps attempt to gather the papers that have been caught in its leaves and thorns.

Disable Diplomacy DC 21 Diplomacy (trained) to make a Request, DC 21 Athletics (trained) to climb the tree and help gather papers manually, or DC 23 Performance (trained) to demonstrate how the wisps can help without destroying the papers.

AC 22; Fort +17, Ref +9
Hardness 5, HP 20 (BT 10); Immunities critical hits, precision

Willing Wisps
Trigger A creature comes within 10 feet of the tree or directly addresses the wood wisps

Effect The wood wisp swarm animatedly tries to help the group gather the papers, destroying 2d4 pages, and then rolls initiative.
Fly 20 feet
Melee Headbutt +18, Damage 2d6 bludgeoning
Routine (3 actions) The wisp swarm loses one action for each successful check to disable it. The wisps swarm to work on each of their actions, making a headbutt Strike against any creature within 10 feet of the tree and destroying 2d4 pages of notes.
Pathfinder Society Scenario #5-13: Thick as ThievesOGL