Hidden Chute
HAZARD 3 +13 (trained)
A trapdoor in the floor conceals a stone chute.
DC 20 Thievery (trained) to remove the trapdoor or lock it in position using a catch hidden inside the room's doorframe
AC 12; Fort +10, Ref +6
Hardness 5, HP 30 (BT 15); Immunities precision, critical hits
Pitfall
A creature walks onto the trapdoor
The triggering creature falls 30 feet down the shaft to area E33, taking 15 bludgeoning damage and landing Prone in the ochre jelly's pit. The creature can Grab an Edge to avoid falling.
The DC to Climb the walls or Grab an Edge is 22.
Pathfinder #157: Devil at the Dreaming PalaceOGL