pf2e.fyi

Hidden Pit

HAZARD 0
Stealth +8 (or 0 if the trapdoor is disabled or broken)
Description A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep.

Disable DC 12 Thievery to remove the trapdoor

AC 10; Fort +1, Ref +1
Hardness 3, HP 12 (BT 6); Immunities critical hits, precision

Pitfall
Trigger A creature walks onto the trapdoor.

Effect The triggering creature falls in and takes falling damage (typically 10 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling.
Reset Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.
Pathfinder GM CoreORC