Hidden Spiked Pit
HAZARD 2 +11 (trained) or DC 0 if the trapdoor is disabled or broken
A wooden trapdoor covers a pit that's 10 feet square and 20 feet deep. Knives are arrayed at the bottom of the trap, impaling anyone who falls on them.
DC 18 Thievery (trained) to remove the trapdoor
AC 15; Fort +5, Ref +5
Hardness 7, HP 30 (BT 15); Immunities critical hits, precision
Pitfall
A creature walks onto the trapdoor
The triggering creature falls in and takes falling damage (10 bludgeoning damage) as well as 2d6 piercing damage from falling on to the knives. That creature can use the Grab an Edge reaction to avoid falling.
Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become Hidden again.
Pathfinder Adventure: A Few Flowers MoreOGL