Ice Fall Trap
HAZARD 4 +12 (trained)
Compartments in the ceiling are rigged to drop a freezing alchemical liquid into the entire room if the door is opened without using the key.
DC 20 Thievery (trained) on the door allows it to be opened without springing the trap.
AC 20; Fort +11, Ref +7
Hardness 8, HP 44 (BT 22); Immunities critical hits, precision
Ice Fall
The door is attacked or opened without using the key.
A freezing alchemical slurry is dumped into the room, dealing 4d6 cold damage to everyone in the area (DC 20 basic Reflex save).
Pathfinder Adventure: The Fall of PlaguestoneOGL