Ink Drowning Vats
COMPLEX HAZARD 18 +36 (master)
Steel hatch doors automatically lock shut in each of the four vats labeled J2. Four ink spouts (one per vat) jut through a narrow aperture in the ceiling of each vat, 20 feet above.
DC 40 Thievery (master) to seal an ink spout, DC 48 Thievery (master) to unlock a steel hatch door, or DC 45 Athletics (master) to Force Open a steel hatch door
AC 39; Fort +30, Ref +27
Hardness 22, HP 112 (BT 56); Immunities critical hits, precision
Fill Tank
The switch outside the vats is pulled
The trap rolls initiative.
Poison Ink (poison)
DC 38 Fortitude
10 rounds
3d6 poison damage and sickened 1 (1 round)
4d6 poison damage and sickened 2 (1 round)
(4 actions) The trap loses 1 action for each disabled ink spout. On each of the trap's actions, a spout pours ink, increasing the depth of the ink in that vat by 2 feet. Creatures standing in the ink are exposed to a dose of poison ink. Once the vat is full of ink, the trap stops using actions, but creatures in the vat might start drowning.
The trap can be reset by refilling the ink storage tanks above the vats.
Pathfinder #161: Belly of the Black WhaleOGL