Iron Maiden Trap
HAZARD 8 +20 (expert)
A pressure plate hidden on the floor before an iron maiden causes the torture device to snap shut and trap the triggering creature inside.
DC 28 Thievery to disable the pressure plate
AC 25
Hardness 6, HP 24 (BT 12) Iron Maiden Hardness 12; Iron Maiden HP 46 (BT 23); Immunities precision, critical hits
Slam Shut
A creature steps onto the trap's pressure plate (indicated on the map)
The front of the iron maiden slams shut with incredible force and locks itself. The triggering creature takes 4d10+10 piercing damage and 2d6 persistent bleed damage (DC 26 basic Reflex save; if the creature critically succeeds, they avoid the trap completely). The triggering creature is also Immobilized. The victim can end their immobilization only once a creature outside the iron maiden unlocks the device (requiring two successful DC 28 Thievery checks to Disable a Device) or breaks the iron maiden, after which the trapped creature must succeed at a DC 25 check to Escape the trap's spike-lined interior.
The pressure plate must be reset manually.
Pathfinder #158: Sixty Feet UnderOGL