It's Never Enough
COMPLEX HAZARD 8(1 action; mental) On its initiative, the haunt exudes mental compulsions to all living creatures in the room, driving them to take part in the offered feast. Each living creature in the room must attempt a DC 26 Will save with the following results. Food consumed during this hazard's routine is automatically replenished at the start of the next round.
Critical Success The creature is unaffected.
Success The creature is compelled to approach the table of food and be seated. On the creature's turn, it Strides as often as needed to reach the table, then Interacts with a chair to be seated. If it has any remaining actions, it can use them normally (such as by Interacting again to stand up from being seated at the table).
Failure As success, but the creature must spend at least one of its actions this turn (if any are available after potentially approaching and taking a seat) Interacting with the food to eat some of it. Eating the food afflicts the creature with Rancid Breakfast.
Critical Failure As failure, but the creature must use any actions not used to approach the table or be seated at it to Interact and eat food.