Join Us Forever
COMPLEX HAZARD 8(4 actions) Each of the four skeletons targets a living creature in area C37, reaches their arms out toward the target, and in a mournful yet strangely compelling voice invites the target to join them in imprisonment forever, promising blissful enlightenment in return for an eternity spent behind bars. The skeletons attempt to target a different living creature, but if there are more skeletons than targets, they randomly target identical creatures. Targeted creatures must attempt a DC 26 Will save, with a cumulative status penalty of –1 for each additional skeleton targeting them (to a maximum penalty of –3 if all four skeletons target a single creature), and the following results. This is an incapacitation and mental effect.
Critical Success The creature is unaffected.
Success The creature is tempted to remain in the room, takes 2d6 mental damage, and becomes Slowed 1 until the end of its next turn.
Failure The creature is compelled to remain in the room, takes 5d6 mental damage, and becomes Paralyzed until the end of its next turn.
Critical Failure The creature is compelled to remain in the room, takes 10d6 mental damage, becomes Stupefied 1 with an unlimited duration, and becomes paralyzed until the end of its next turn.