Kugaptee's Tree
COMPLEX HAZARD 6 +15 (expert)
The branches of the stone tree statue animate, extend, and lash out at intruders.
DC 25 Religion to exorcise the haunt, or DC 28 Intimidation to appear overwhelmingly strong of body and mind so that the haunt recoils and fades
AC 22; Fort +18, Ref +12
Hardness 14, HP 50 (BT 25); Immunities critical hits, precision; Weaknesses vitality 10
Pulse of Fear (emotion, fear, mental, occult)
An intruder begins their turn in area E3
The stone statue animates, its branches whipping through the air as a horrifying roar rips through the monastery—a roar that seems to come from underground. All intruders within the monastery must attempt a DC 21 Will save. The haunt then rolls initiative.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is frightened 2 and Fleeing for as long as it remains frightened.
Melee Branch +17 (magical, reach 40), Damage 1d8+9 bludgeoning plus 1d8 mental
(3 actions) Kugaptee's tree lashes out with its branches, using its actions to make three branch Strikes. Targets that are within reach but are outside of area E3 have cover from the surrounding archways. The haunt favors targets in area E3 but otherwise selects its targets randomly.
1 hour
Pathfinder Season of Ghosts Hardcover CompilationORC