Last Prayers of the Doomed
HAZARD 7 +20 (expert) to hear desperate whispered prayers
Influenced by the last prayers of the dead, creatures experience extreme claustrophobia and batter at the walls and floor, desperate to escape, see the sun, and breathe fresh air—but their prayers go unanswered.
DC 26 Religion (expert) to disrupt the haunt through prayer, or DC 26 Deception or DC 26 Diplomacy DC 27 (expert) to convince the spirits you'll free them from this place
Let Me Out! (fear, mental, occult)
A creature touches the altar, corpse, or statue
The triggering creature batters their fists and body into the floor and walls, dealing 4d10+18 bludgeoning damage to themself (DC 25 basic Will save). All creatures who witness this become Frightened 2 unless they succeed at a DC 25 Will save.
The haunt reforms after 1 day.
Pathfinder #215: To Blot Out the SunORC