Lightning Platform (7-8)
HAZARD 5 +0 or Detect Magic
A magnetically charged platform draws in armored creatures, then flings them up into the sky, where they are struck by lightning.
DC 23 Thievery (trained) to ground out the energy or DC 26 Arcana (expert) to neutralize the magical charge
AC 19; Fort +17, Ref +15
Hardness 12, HP 51 (BT 25); Immunities critical hits, electricity, precision
Magnetic Drag (arcane, electricity)
A creature moves within 10 feet of the platform
All creatures within 10 feet of the platform must each attempt a DC 23 Fortitude save. Creatures who are wearing metal armor or are made of metal suffer a -2 circumstance penalty to this save.
Critical Success The creature is unaffected.
Success The creature is dragged 5 feet toward the platform.
Failure The creature is dragged onto the platform, which is quickly raised on chains 30 feet into the air. The creature is then struck by lightning for 4d8+14 electricity damage.
Critical Failure As failure, but the creature is also knocked Prone and Restrained on the platform (Escape).
Pathfinder Society Scenario #1-25: Grim SymphonyOGL