Lights of the Lost
COMPLEX HAZARD 16Critical Success The creature is unaffected.
Success The creature becomes Frightened 1.
Failure The creature becomes Frightened 2 and Stunned 1.
Critical Failure The creature becomes Frightened 3 and Stunned 3.
(3 actions) Up to four different creatures in area A12 are each targeted by one of the floating, churning spheres of wine drifting through the air; it hurtles toward them and douses them with wine that turns to life- draining blood as it strikes unerringly. The haunt cannot target the same creature more than once each round. After the haunt is reduced to its broken threshold of 53 HP, it can target no more than two different creatures. A creature targeted by the lights of the lost must attempt a DC 37 Fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 4d6 void damage and is Sickened 1 from drunkenness.
Failure The creature takes 8d6 void damage and is Sickened 2.
Critical Failure The takes 16d6 void damage, is Sickened 3, and becomes Doomed 1. As long as the creature is doomed from this trap, they cannot reduce their sickened condition below 1, and they take a -1 circumstance penalty on all further saving throws made against fear effects as lingering traces of the terror the priests felt loom in their memories.