pf2e.fyi
From Pathfinder Kingmaker, which isn't enabled.

Lights of the Lost

COMPLEX HAZARD 16
Stealth +32 (master)
Description The murdered spirits of the slain priests manifest as churning, glowing spheres of floating, blood- red wine that drift and slither through the air. Within each can be glimpsed a silently screaming face.

Disable DC 42 Diplomacy check to promise the restless spirits that justice will be served and the cause of their pain will be punished, or DC 36 Religion to invoke Cayden Cailean to calm the haunt.

AC 39; Fort +23, Ref +26, Will +29
Hardness 25, HP 106 (BT 53); Immunities critical hits, precision; Weaknesses vitality 15

Waves of Fear (divine, emotion, fear, mental)
Trigger A creature opens any of the doors into a priest's cell

Effect Waves of fear wash through area A12 as all creatures in the room realize that, one by one, their loved ones are being murdered and that they will be the last to be slain. Every creature in area A12 must attempt a DC 37 Will save.

Critical Success The creature is unaffected.

Success The creature becomes Frightened 1.

Failure The creature becomes Frightened 2 and Stunned 1.

Critical Failure The creature becomes Frightened 3 and Stunned 3.

Routine

(3 actions) Up to four different creatures in area A12 are each targeted by one of the floating, churning spheres of wine drifting through the air; it hurtles toward them and douses them with wine that turns to life- draining blood as it strikes unerringly. The haunt cannot target the same creature more than once each round. After the haunt is reduced to its broken threshold of 53 HP, it can target no more than two different creatures. A creature targeted by the lights of the lost must attempt a DC 37 Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes 4d6 void damage and is Sickened 1 from drunkenness.

Failure The creature takes 8d6 void damage and is Sickened 2.

Critical Failure The takes 16d6 void damage, is Sickened 3, and becomes Doomed 1. As long as the creature is doomed from this trap, they cannot reduce their sickened condition below 1, and they take a -1 circumstance penalty on all further saving throws made against fear effects as lingering traces of the terror the priests felt loom in their memories.

Reset 1 hour
Pathfinder KingmakerOGL